24 SEP 2021 by ideonexus
Recursive Self-Improvement in Human Civilization
Let’s consider Arabic numerals as compared with Roman numerals. With a positional notation system, such as the one created by Arabic numerals, it’s easier to perform multiplication and division; if you’re competing in a multiplication contest, Arabic numerals provide you with an advantage. But I wouldn’t say that someone using Arabic numerals is smarter than someone using Roman numerals. By analogy, if you’re trying to tighten a bolt and use a wrench, you’ll do better than someone...02 MAR 2019 by ideonexus
Knowledge Work
The growing importance of knowledge as an economic resource reflects the fact that, as economies and production technologies develop, they become ever more complex and specialized, leading to increasing coordination costs. In the language of information economics, the organizational or informational task of coordinating the diverse steps in the productive chain grows, as the number of transactions within and among productive units increases (Joncher, 1983). Logically, the increasingly complex...Folksonomies: knowledge work symbolic work
Folksonomies: knowledge work symbolic work
Knowledge is becoming increasingly specific. Professionals of all types are managing larger quantities of sybolic reasoning. Informational laborers or symbolic analysts are a growing portion of the workforce.
16 APR 2018 by ideonexus
Games Allow for Low-Cost Failure
What Prensky and Gee had realized early on was that game designers had lowered the cost of failure so players would take risks. They'd figured out that well-designed problem solving that gives players a second chance and a way to share their successes is almost irresistibly attractive. In just a few years, game designers had discovered the principles of deep and pleasurable learning that it had taken educators more than a century to apply in schools. Game studios had hit upon "profoundly good...11 JUL 2017 by ideonexus
Recursive Cybernetic Design
In 1962, a few years before Alan Kay started his career, Engelbart set the program for his own U.S. Air Force–funded research group at the Stanford Research Institute (Bardini 2000:1-32), aiming for nothing less than to re-engineer the “HLAM-T,” the “Human using Language, Artifacts, Methodology, in which he is Trained” (Engelbart 1962:9). This HLAM-T was always a cyborg, and as such it can be engaged in a continuous process of “augmenting human intellect.” According to Engelbart...Folksonomies: cybernetics iterative
Folksonomies: cybernetics iterative
15 MAR 2017 by ideonexus
The problem with testing for abstraction
...students learn by doing. Testing for abstraction on an exam can’t be the only way we’re evaluating student learning. If I had taken an exam on leadership in World of Warcraft, I would have likely failed, because the way I was engaged was through the practice of performing the leadership, not by talking or quizzing on it. Thought leader within the game-based learning movement, James Paul Gee, refers to this type of learning as “Situated and Embodied Learning,” where the learning is ...Teambuilding & Leadership Embedded in Play Conor O'Malley
27 DEC 2016 by ideonexus
Teaching with Pokemon Go
Learning objectives that ask students to assemble and integrate data (like a language or math class) are well-suited to the capture and find aspects of Pokémon Go!. Imagine setting up a variety of PokéStops around your campus. Each one can be visited by students as they go about gathering the data they need to accomplish the learning objective you set. Perhaps after traveling about campus, they have to return to your classroom and use the data they’ve gathered like PokéBalls to solve mor...Folksonomies: gamification
Folksonomies: gamification
24 DEC 2016 by ideonexus
Number Scrabble: Numerical Tic-Tac-Toe
In psychological research on problem-solving, sometimes the game of Tic-Tac-Toe is employed, which, though very simple to learn and play, still offers sufficient problems to the investigator in that it is not at all clear what heuristics are used by the subjects, except avoiding the winning move of the opponent. The same is apparently true for the isomorphic game of Number Scrabble, which is based on the fact that there exists a 3 X 3 magic square, of which rows, columns, and main diagonals a...4 | 3 | 8 |
9 | 5 | 1 |
2 | 7 | 6 |